Humuarh

Average Height
13-17 Feet on 2 legs, 8-10 feet on 4 legs

Average Weight
Unknown

Life Expectancy
200 - 1000

Native Tongue
Animalistic, growls and such.

Place of Origin
Humuarh was first found in the books mostly in the mountains, they were protective creatures that attacked any people nearing their home, they were ancient beasts that hunted all things, as they were omnivores.

Psychology
Ents are very wise, slow and forgetful. Ents have the capabilities of gathering vast amounts of knowledge and wisdom as they grow, however over time details of their memories can eventually fade or grow hazy. Ents are more sluggish than most if not all races in Azura. Sleep for ents if not disturbed could last for up to a decade or more, and decisionmaking for ents, especially the elder ones, take extraordinary amounts of time for something to be reached.

Ents are pacifistic and curious creatures. Ents generally try to steer clear of most danger and keep to themselves on their nomadic journeys around nature. Ents try to learn more about their environment and the world around them, especially the plantlife and animals that surround nature so that they may one day learn to manipulate life and create groves similar to their elders.

Ents are divided into many stages of life. Young ents tend to be very easily scared and confused creatures, for example a young ent would be deathly afraid of fire and other very harmful substances if alone, especially when it's being used to scare them off. However older and much wiser ents are able to stave off these fears as they learn more about the world around them.

More sociable ents have the ability to learn basic communication skills and talents such as Tura'k to talk with other ents and dryads. Some ents demonstrate the ability to convey their thoughts with hand motions and sign languages, however dryads usually end up speaking for them anyways. Due to their very slow nature, Ents usually have a very tough time understanding the fast-paced Tura'k spoken by races outside of the Dryad and Ent race.

History
When the ents began awakening many centuries past beyond recorded history, they were very crazed and confused creatures that lacked social skills. They were generally guided and cared for in small groups by their much more decisive and quick-witted cousins, the dryads, in exchange for protection. Eventually these groups would begin interacting with each other to exchange information and socialize, eventually forming the Tura'k language, also known as the language of the trees. Over many centuries the ents would become very learned and wise through the spread of knowledge between groups of treekin, and became known as elders and seers amongst all treekin. These ents would begin guiding and sharing wisdom with younger treekin on their journeys, becoming well respected leaders amongst their race. Generally the ents live as hermits, next-to-entirely avoiding contact with any and all other races out of fear for their safety and the safety of their elders.

Ents have existed ever since the beginning days of Azura. Ents have survived for such long times due to the fact that they are extremely mobile, dangerous when provoked, and may easily vanish among the thick treelines of forests.

The oldest of the ents tend to settle down in an area rich with unawakened ents who haven't begun their rise to sentience. These ents eventually form groves, teaching younger ents of their travels and wisdom before passing into eternal slumber. Groves are frequently visited by ents to rest and interact with others of their kind before moving onto the next journey, however groves are frequently moved due to the threat of other races, and so very few have ever encountered an active grove site. Groves planted have the ability to sprout great forests, swamps, jungles, and many other areas due to their inherently magical properties.

Culture
The ents are divided by age, many of the oldest ents being highly respected amongst their kind as wise seers capable of bestowing great knowledge of history and life. Generally the older ents help guide the youngest ents due to their generally volatile and confused nature, eventually mellowing them down before eventually they head off on their own nomadic journeys to learn of the world around them. Ents generally become elders at around the ages 700-800, and elders become ancients if they survive beyond 900-950 years, which is extremely rare.

Ents place a major emphasis on peace, keeping a generally easygoing and non-confrontational nature. Ents will usually bond with the animals and plants around them, becoming one with the environment itself as a shepherd of the lands around them.

Occasionally elder ents will find small areas and seed them with life using a grove seed, forming groves to help teach and guide younger ents as they begin to awaken into Azura, as well as manipulate life around them to awaken trees to become new ents. Ents are protective over these small groves, as they are the only real "homes" the ents create. Generally many younger ents will stop at groves to rest and socialize before continuing their journey, however some tend to stay and travel around the local area as they enjoy the protection of the groves. Elders try to guide non-treekin away from these groves to protect them, resorting to violence only as a last resort to defend their home.

Occasionally if a grove is destroyed or in grave risk of destruction, treekin will rally together from their nature paths to defend it. However usually they will just move the grove away, creating a new grove seed, into a new area to settle down and allow the younger ents and dryads to grow into themselves.

Treekin have no societies, nations, tribes, or kingdoms outside of the groves. Each ent and dryad is left to their own journey and are not bound by a hierarchy, however many treekin generally respect the words of the elder ents.